Custom Weapons
by Ewan Smith · in Torque 3D Beginner · 07/23/2011 (2:18 pm) · 2 replies
I'm new to Torque 3D and I was wondering how to use a 3D model file and turn it into a weapon. For example if I have an M4 3D model how would I make it a weapon?
#2
The 'standard' weapon nodes:
mountPoint
muzzlePoint
retractionPoint
ejectPoint
Those 4 nodes are 'ShapeBaseImage' specific...what the engine is using to represent a 'weapon' object when mounted to a 'Player' object. You'll also need scripting of the Finite State Machine, sound effects, geometry objects[shell casings, item pickup, image mounting] and more.
Look to the existing weapon DTS/DAE files in the SDK for examples of how to setup the art.
Weapons are not that hard or difficult to produce; you just need to know what you want the 'weapon' object to actually do?
Good luck!
07/24/2011 (5:16 am)
All a 'weapon' object needs in the way of art is some geometry with specific 'nodes'.The 'standard' weapon nodes:
mountPoint
muzzlePoint
retractionPoint
ejectPoint
Those 4 nodes are 'ShapeBaseImage' specific...what the engine is using to represent a 'weapon' object when mounted to a 'Player' object. You'll also need scripting of the Finite State Machine, sound effects, geometry objects[shell casings, item pickup, image mounting] and more.
Look to the existing weapon DTS/DAE files in the SDK for examples of how to setup the art.
Weapons are not that hard or difficult to produce; you just need to know what you want the 'weapon' object to actually do?
Good luck!
Ahsan Muzaheed
Default Studio Name
i use this search engine for this type of question:
http://www.dreambuildrepeat.com/GGSearch/index.html
u will find u r answer and also many other things on weapon making.