Starting out in Torque 2D - Porting to iPhone later ? (solved)
by Pascal Stiefel · in Torque Game Builder · 07/23/2011 (7:17 am) · 2 replies
Hello ! I've just bought Torque 2D and the Platformer Kit.
Everything seems great so far there's something im unsure about:
Lets say i complete a game in Torque 2D as a Windows game and later i would decide that i also want the game on the iphone. Apart from buying a iTorque2D License how hard will it be to transfer the completed game to various other platforms ?
Everything seems great so far there's something im unsure about:
Lets say i complete a game in Torque 2D as a Windows game and later i would decide that i also want the game on the iphone. Apart from buying a iTorque2D License how hard will it be to transfer the completed game to various other platforms ?
About the author
#2
07/25/2011 (5:08 am)
After more research i found out that the Platformer Kit was written platform independet and with a little bit of trickery, an iTorque 2d license, a mac and an iphone it is possible to convert a full game made with the plaformer kit over to the iphone(As long as as keep the iphone limitations in mind as Rpahut pointed out!)
Torque Owner Rpahut
Making a port for the other system is not a decision one makes later. Either you consider limitations of all target platforms from the very beginning, or you remake pretty much the entire game for each of those afterwards.
In general, if you want your two games to be identical, I would recommend developing it for more constrained platform (iPhone). This will somehow ensure you will be able to implement all the same features for the other platform.