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Leveling experience

by Jorge Ramírez · in Game Design and Creative Issues · 07/20/2011 (12:38 pm) · 2 replies

Hello, Im new to rpg type game development, and I would like to know how or what are the best standars (methodology) to develop a leveling system for a character.

Do I have to use some kind of object controller? kind of an MVC system?
Where do I store the character data and how I load it?
How do I add the items�´s sprites to the character sprite?
How to handle random things like damage?
How do I handle skills and inventory?

My plan is do create a Metroid-Castlevania type game in torque 2D.

Any help would be greatly apreciated, thank you.

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  • #1
    07/20/2011 (1:18 pm)
    best place to start is the tutorials and documentation on the site. check out the RTS Prototype in the tutorials. I know its not RPG, but it will help you get some code samples and understanding of the engine down.

    http://www.garagegames.com/products/torque-3d/tutorials

    and check out the documentation for code samples that you can edit to use for what you want

    http://www.garagegames.com/products/torque-3d/documentation

    hope this helps :)
    #2
    07/20/2011 (2:55 pm)
    It helps, actually I feel confortable using Torque, and I have lots of ideas of how to implement this.

    What Im looking for are known methodologies or patterns so my program performs well with tested models. I dont want to end programing a high resources demanding script that will damage performance.