Leveling experience
by Jorge RamÃrez · in Game Design and Creative Issues · 07/20/2011 (12:38 pm) · 2 replies
Hello, Im new to rpg type game development, and I would like to know how or what are the best standars (methodology) to develop a leveling system for a character.
Do I have to use some kind of object controller? kind of an MVC system?
Where do I store the character data and how I load it?
How do I add the items�´s sprites to the character sprite?
How to handle random things like damage?
How do I handle skills and inventory?
My plan is do create a Metroid-Castlevania type game in torque 2D.
Any help would be greatly apreciated, thank you.
Do I have to use some kind of object controller? kind of an MVC system?
Where do I store the character data and how I load it?
How do I add the items�´s sprites to the character sprite?
How to handle random things like damage?
How do I handle skills and inventory?
My plan is do create a Metroid-Castlevania type game in torque 2D.
Any help would be greatly apreciated, thank you.
#2
What Im looking for are known methodologies or patterns so my program performs well with tested models. I dont want to end programing a high resources demanding script that will damage performance.
07/20/2011 (2:55 pm)
It helps, actually I feel confortable using Torque, and I have lots of ideas of how to implement this.What Im looking for are known methodologies or patterns so my program performs well with tested models. I dont want to end programing a high resources demanding script that will damage performance.
Associate redmasqu3rad3
GarageGames
http://www.garagegames.com/products/torque-3d/tutorials
and check out the documentation for code samples that you can edit to use for what you want
http://www.garagegames.com/products/torque-3d/documentation
hope this helps :)