Server capacity
by Mitchell Talmadge · in Torque 3D Professional · 07/16/2011 (5:16 pm) · 2 replies
Is the Torque game engine capable of handling at most about 50,000 clients at one time on one server? I'm making a space mmo and I plan on using Torque, but I never though about this before.
About the author
I have been scripting mods for a game called "Blockland" and I decided to take a shot at making my own game. I am currently working on my own game titled "Celestial Online".
Torque 3D Owner Ted Southard
Before you ever get to the problem of having 50,000 users log in, however, you'll have the problem of how to represent vast areas of space using T3D, which was not made to deal with those kinds of distances (you start getting significant jitter as you go farther away from 0,0,0 and encounter floating-point errors). Also, you need to do massive changes to the network system (I'd recommend skipping that and simply rewriting the classes you need to use to be much more lightweight both on memory and network size).
It's dated, but check out the MMO Thread and specifically some of the links below the OP for more info.