Game Development Community

Server capacity

by Mitchell Talmadge · in Torque 3D Professional · 07/16/2011 (5:16 pm) · 2 replies

Is the Torque game engine capable of handling at most about 50,000 clients at one time on one server? I'm making a space mmo and I plan on using Torque, but I never though about this before.

About the author

I have been scripting mods for a game called "Blockland" and I decided to take a shot at making my own game. I am currently working on my own game titled "Celestial Online".


#1
07/16/2011 (7:14 pm)
I don't know of any single-shard world that supports that, outside of Eve Online (and 50,000 is pretty close to what I think their record logged-in population was). That number is also highly dependent on how much data you're slinging back and forth and how you're slinging it. I think you may want to look at rolling your own server here -regardless of the engine you choose- maybe take a look at Erlang.

Before you ever get to the problem of having 50,000 users log in, however, you'll have the problem of how to represent vast areas of space using T3D, which was not made to deal with those kinds of distances (you start getting significant jitter as you go farther away from 0,0,0 and encounter floating-point errors). Also, you need to do massive changes to the network system (I'd recommend skipping that and simply rewriting the classes you need to use to be much more lightweight both on memory and network size).

It's dated, but check out the MMO Thread and specifically some of the links below the OP for more info.
#2
07/16/2011 (7:51 pm)
Thanks a lot Ted :)