Game Development Community

DME - Need programmer for FPS with RP aspects

by DME · in Jobs · 07/12/2011 (11:19 am) · 4 replies

I've been working on a 3rd person shooter

www.projectraven.com

We worked in Torque for awhile but were never able to find a programmer that could create the AI for a working game. We switched over to the Quake III engine but yet again had issues with programmers.

All the assets are finished including music, sound fx, maps, characters and comic cut scenes.

http://www.youtube.com/watch?v=V8f7hiImu28&feature=mh_lolz&list=LLTq48yhpUr94

We can nogotiate pay or percentage of unit solds which ever you like.
Before a deal can be reached you need to have these features already running in a demo.

AI (Including attack on sight and patrol area)
Quest system ( Accept a mission, finish the mission and get paid.)
Chat system (Talking to NPC's, have speech change depending on what you've done)
Inventory system (Buy items, sell items, equip and use items)

Thank you for your time

#1
07/12/2011 (2:01 pm)
Are you still working with the Quake III engine, or are you working with something else?

Also, feel free to check out some of the work I have done at EpicFrontiers.DigitalFlux.com and let me know if you are interested in contracting out. My rates are competitive.
#2
07/12/2011 (8:18 pm)
I'm posting here because I'm hoping to find someone that has a version of Torque started with the FPS, RP features listed above, or someone that can put them together quickly.

I don't want to start from scratch with a programmer I've tried it a few times and it doesn't work. I have all the assets finished already I don't want to wait months for a programmer unless I have to.

I checked out that web site you have listed but I couldn't find a demo. Do you have rights to that build of the engine or would you be starting from scratch with a base Torque build?

#3
07/13/2011 (7:39 am)
Quote:I checked out that web site you have listed but I couldn't find a demo. Do you have rights to that build of the engine or would you be starting from scratch with a base Torque build?

Yeah, there's no demo up for it yet, though the project is my own IP and I did the scripting and coding for it. The link was to show off what I can do, and the features of that MMO are not suitable to an FPS/RPG. In any event, your game would be build off of a current version of Torque. I also have examples of work available to view at:
www.FaceBook.com/DigitalFlux

Quote:I'm posting here because I'm hoping to find someone that has a version of Torque started with the FPS, RP features listed above, or someone that can put them together quickly.

It would have to be the latter, because every RPG (especially a game aimed at being a hybrid) has customized features. For example, the chat feature I created for Epic Frontiers is probably not the right fit for your game, and I'd say off the top of my head that an FPS/RPG hybrid would probably want something more along the lines of Mass Effect's chat interface (or more like SW:TOR, which made some improvements on it) than Epic Frontier's more involved system.

Quote:I don't want to start from scratch with a programmer I've tried it a few times and it doesn't work. I have all the assets finished already I don't want to wait months for a programmer unless I have to.

To be honest, there's no shortcut to making a good game, and it will take a few months simply because to get the game that you want, the systems have to be put together properly.

Let me know if that clears up questions you have.
#4
07/14/2011 (11:03 am)
Send me an email to Bricejohnson@projectraven.com

I'll show you what I have so far, you can decide if your interested or not.

If you are I will get you to create a demo with fully functional AI in it.

After that we can work out any details.