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TGB v1.7.5, upgrading TinyXML to v2.6.2

by Raphael Gervaise · in Torque Game Builder · 07/12/2011 (7:22 am) · 1 replies

Hi all !

I was writing some XML parsers in C++ using the version of TinyXML that ships with TGB v1.7.5. Unfortunately, I ran into some XML processing issues that were fixed in later versions.

As a result, I decided to upgrade the TinyXML used by my copy of TGB to the latest version, v2.6.2. No issue with that, and my XML files are now parsing properly :)

Nevertheless, as part of the changes, TinyXML dropped support for the "Data" tag, and kept only "Document", "Unknown", "Text", and a few others.

As far as I can tell, the TGB persistence doesn't seem to rely on the "Data" element at all, and only exposes it to the console. For now, and knowing that I won't be doing any XML parsing from scripts, I have simply disabled the AddData and GetData in SimXMLDocument.cpp

I'm not expecting any side-effects, but I thought I'd check with the community, in case someone more familiar with the engine source than I am can foresee possible issues with this modification.

Thoughts ?

thanks !

#1
07/22/2011 (5:39 pm)
In case anyone is interested, the only problem I noticed so far is that TinyXML does some black voodoo magic with its allocations, and doesn't play very nicely with the Torque Memory Manager in Debug.

To work around this and preserve the memory reporting functionalities for the rest of the code, I rewrote the Init()/Quit() in tinistr.h to use ::operator new and ::operator delete, and wrap the block in a #undef new / #include <new> / #include "platform\platform.h" combo.