Game Development Community

angry birds like

by christian jouve · in iTorque 2D · 07/02/2011 (11:39 pm) · 4 replies

Hi every body, y am new in ITGB, is there a tutorial somewhere wich explain how to move a sprite like angry birds game ?

Thanks a lot for your help.

#1
07/27/2011 (6:58 pm)
For a game similar in style to Angry Birds, you'll probably want to implement a new physics engine - Box2D or Chipmunk seem to be popular choices on iDevices. A successful Box2D implementation with Torque Game Builder can be found http://code.google.com/p/tgb-box2d-integration/ - though there will likely be several tweaks to be made to get it to work within iT2D.
#2
07/27/2011 (7:59 pm)
Agree with Ken. Angry Bird like physics is impossible with iTGB's current physics engine. Too bad because the iTGB editor would be perfect to make those type of levels!
#3
07/27/2011 (9:32 pm)
Yah. Coin Drop another great physics game that uses Box2D.






I think this is on the table (for iTGB to implement natively). Would be amazing if this was an out the box portion of iTGB.