Key Priority
by Joel Cumpson · in Torque Game Builder · 07/02/2011 (8:22 pm) · 0 replies
Hello everyone, ran into another problem. I'm using the "Shoots" behavior on 6 guns on one sprite so it'll shoot in 6 different angles something like an AOE. I set them all up identically and to use the space key, but only one will fire. If i turn the one that fired off it'll shoot out of the next one i'm guessing in priority. If i set up one with space and another with E key they'll both shoot.
How can I have all 6 shoot at the same time with a tap of the space key? Ideally i'd like to set it up on a cooldown timer as well but i'll tackle that tomorrow once this is fixed.
One other thing as well, I set up a Behavior to set a simple stationary angle for an object but it doesn't seem to work. Can I just use the Rotation under "Mounting" inside the builder instead?
Thanks in advance for any help offered, really appreciate it.
How can I have all 6 shoot at the same time with a tap of the space key? Ideally i'd like to set it up on a cooldown timer as well but i'll tackle that tomorrow once this is fixed.
One other thing as well, I set up a Behavior to set a simple stationary angle for an object but it doesn't seem to work. Can I just use the Rotation under "Mounting" inside the builder instead?
Thanks in advance for any help offered, really appreciate it.