Game Development Community

TGB Will Not Start

by Kevin James · in Torque Game Builder · 06/29/2011 (6:23 pm) · 7 replies

I did my obligatory site search and found no other thread addressing this issue, please point me in the right direction if I missed something.

So I just recently installed TGB 1.7.5 Pro on my Windows 7 machine. And whenever I try to run TorqueGameBuilder.exe, Windows will start a process called "TorqueGameBuilder" but I am not able to tell that TGB is running besides using the task manager to look at processes. It runs at 50% CPU until I kill the process.

Any ideas/experience?

SYS SPECS:

Windows 7 32 bit
Intel Core Duo CPU P8600 @ 2.40 GHz
Mobile Intel(R) 4 Series Express Chipset Family
4 GB RAM (2.95 usable)

About the author

Computer security, digital forensics, and platform jumper enthusiast. shells.myw3b.net/~syreal/


#1
06/30/2011 (5:38 pm)
So Torque is still doing it's weird thing on my computer.

I decided to throw it in a Windows XP virtual machine and it works in there, yay.

I'd still appreciate help on solving this issue on my physical machine though. Thanks.
#2
07/01/2011 (1:55 am)
Try switching the default preferences for rendering to use OGL/D3D if you're on an Intel integrated graphics card.
#3
07/01/2011 (3:48 pm)
Dying to know what your console output looks like :D
#4
07/01/2011 (8:43 pm)
Y'all are going to have to help a brother out -- I manually searched for a log and did a windows search for a console log, but couldn't find one. Where would it appear if it existed?

@daffodilistic
In tgb/common/preferences/defaultPrefs.cs I changed

// Default to OpenGL
$pref::Video::displayDevice = "OpenGL";
$pref::Video::preferOpenGL = 1;

TO:

// Default to OpenGL
$pref::Video::displayDevice = "Direct3D";
$pref::Video::preferOpenGL = 0;

And I also tried D3D instead of Direct3D. Interestingly, my Windows 7 build of TGB doesn't have any .dso's ... therefore TGB isn't even getting to the part where it compiles scripts.
#5
07/01/2011 (8:44 pm)
the console log for tgb should be in the same directory as the tool's executable. If your running a project, then there should also be a console.log in the root directory of your project file w/ the project file.

Your not getting any elevated permissions popup or what not for win7 before it fails?

For what display device, if I remember correctly, it's D3D for direct 3d..
#6
07/02/2011 (10:31 pm)
Smally,

Well, this is interesting: before, if I just double clicked the icon, the process would start (evidenced by the task manager) but the TGB icon would not show up on my taskbar, and TGB would not be listed as an application. If I start TGB as an administrator (can't believe I didn't think of that; thanks for the nail-on-the-head suggestion), then the TGB icon shows up on the task bar and in the applications tab of task manager.

So there wasn't a log until I ran TGB as admin, because that is where I was expecting one ... There wasn't anything very interesting in it, besides the fact that everything seemed to do fine.

So I figured out that Torque apparently doesn't like dual display with my chip set. As soon as I turned dual display off, Torque ran fine. Hmmm. Well, thanks for the helpful suggestions, guys!

#7
07/03/2011 (5:41 pm)
Glad that helped get it going for you.. The only time TGB Need administrator rights to run in windows 7 or vista, that I've seen, is when it's installed to a folder that requires "Administrator" rights to write to. Such as "Program Files(x86)", even in the root. I installed mine to "C:\\Torque\TGB" but, my user is also an "Administrator". So I just modified the exe profile and told 7 to run as administrator every time, so it just bugs me because of UAC, now. Otherwise, no issue.