Game Development Community

Link to the Past style sprite movement

by DakkonChris · in Torque Game Builder · 06/29/2011 (3:58 pm) · 4 replies

Hello, I am working on a Link to the Past style mmo. The first stage of this is to learn to code properly. :) I have been going through the tutorials like the shooter, and platformer but I am still having difficulty constructing my own code. If someone here can help me with basic animated sprite movement code I would be very grateful. I have an ok understanding of the code, like I can read most of it and haven't had any problems completing the tutorials I have attempted, but for some reason walk-up and walk-down with separate animations is slowing me down. Please help? and thanks

About the author

Recent Threads


#1
06/30/2011 (5:24 pm)
Just some clarification: you want to make an Massively Multiplayer Online Game with Torque Game Builder?

Thanks,
KJ
#2
06/30/2011 (8:07 pm)
Ok, so I misspoke. sorry, i am using TGB to learn torque script so that i can purchase torque 3d and have a working knowledge of the language. i am also going to college for video game design and game engine design, so hopefully somewhere down the line i will be able to make an mmo. With this game i want to do like a Four Swords online game, maybe diablo 2 style chat-room and start a server have people join to play style game. thanks for your help.
#3
07/01/2011 (11:52 am)
Go for it bro, but don't be afraid to redefine your goals if making an online RPG game is too much to bite off at one time.

TGB out of the box does turn-based networking very well. The same guy who made the platform starter kit was working on real-time networking a couple years ago, but I don't think it went any where. So doing anything online would be very difficult.

Making a single player Zelda game would be a very good goal. If you feel like an easy game like that would take you 3 days, then it will actually probably take you 2 weeks, but you hopefully won't lose steam before then. If that works, then worry about making it online.

So I started making games when I was 14 and it has been awesome! Making games is great for learning algorithmic thinking. After working with TGB for 4 years, I picked up Java, like it was nothing.

Back to your problem: you ought to research/look for a TGB demo with source scripts that show how to implement top-down movement. People here don't jump on the "opportunity" to write code for you. If you have your best attempt at the movement code, post it here and more people ought to be interested in helping you.

I apologize for the verbosity, but it's all good advice!

Also check out the interview with Conor O'Kane. He's a talented TGB developer and is very helpful!

www.garagegames.com/community/blogs/view/18755/1#comment_form
#4
07/01/2011 (10:56 pm)
Thank you for the encouragement Kevin, and the resources. I will let you know how I am progressing. I actually have 4 good friends helping on this project, so hopefully with a small team of graphic designers and coders we can get a marketable product. As for loosing steam, Prolly not, language is a passion of mine, and someday we may need to learn robot. I'm just getting a jump on the game. beep beep beep.