Game Development Community

Tank pack exporting art into T3D

by The Guv · in Torque 3D Professional · 06/27/2011 (2:08 pm) · 8 replies

Hey All,

I'm desperately trying to rig my own tank to work with the bravetree tank pack in T3D. After trying for a day and givign up, I tried exporting the tanks that ship with the pack, they don't work for me either! Ha-haar, so I'm getting closer! So, can anyone shed any light as to why when I try and export an Abrams .dts with the max scene unchanged it doesn't work? Anyone out there got some great experience exporting tanks? The .dts that ships with the pack works a treat by the way! the pack works fine in T3D...

Cheers as always

#1
06/27/2011 (2:18 pm)
Are you receiving any error's in the console log?
#3
06/28/2011 (8:30 am)
I dont recommend using the original resource as is...
Otherwise if you do a straight port to T3D your tanks will
pretty much Climb any terrain no matter the angle. It's not
that hard to port over as is though and can work without major
modifications.

I did my own version as I wanted the tanks to be based on the
primary Vehicle class which the base Tank system is not.

I dont own Max, so no idea what the problem is with the Max Files.
I converted to FBX and imported to MS3D to do my own modifications.

The added benefit to inheriting from the Vehicle Superclass is when
improvements (Crosses fingers) to Vehicles in T3D overall occur:
less changes are needed to update the tank to work with the changes.
#4
06/30/2011 (10:08 am)
Thanks for all your advice guys, I'm going to be trying my best to get something working this weekend, so I'll let you know how I get on. I'll take a good look through the console.log too and see what's happening.
#5
08/20/2011 (8:10 am)
Hey All,

Right, I've dropped this for a bit as was getting a bit frustrated so have got a shed load of work done elsewhere on my game. I've revisited this over the last couple of days as it's the next thing on my lilst I need to tackle. Can anyone tell me if they've successfully exported a tank into T3D from max? Is there a specific dts exporter I should be using with max2010 32 bit? It works fine with bravetrees.dts that ships with their pack, even if I just re-export their abrams max file as a .dts, T3D crashes, export as DAE, T3D crashes. I really need to get my head around it all but am completely stuck.... If someone can help out getting this working I'll post a max scene with a simple tank in there for someone else who's having the same trouble to use as a base in future...?

I'm also looking into Johns resource which really does look cool too..Again, if I had a max file for tat it would take me minutes to get going...
#6
09/10/2011 (7:39 am)
Hi All,

Okay, I've completely hit a dead end with the tank pack. Although the .dts models work in Torque 1,1 it's impossible for me to export them working from Max 2010. Is there anyone out there who could deliver a working max scene of the Abrams tank that ships with the pack? I'll pay for your time.

Just to let you know GGs, as far as I can tell, the Bravetree Tank pack your selling on your site is unuesable unless you want to use the artwork that comes with it, or have a version of max5 and a really old version of windows to install it... If you want to make your own tank and export it using max, it seems impossible to me. If someone can tell me otherwise I'll be the happiest man ever!

BTW GGs, is there any throught of adding a tank vehicle to T3D 1.2, the same as you have with the Cheetah as that's fantastic, with a working max scene etc. Also, any chance of vehicles interacting with physics objects in the same way players and projectiles do?

Anyway enough of my requests, can someone PLEEEEASE help me ??

#7
09/12/2011 (12:08 am)
@The Creature: The Tank Pack was never intended for Torque 3D. From the links Steve posted you will find that Deepscratch has been able to port this over to Torque 3D.

We have no intention of adding a tank type vehicle with the release of Torque 3D 1.2.
#8
09/15/2011 (3:09 pm)
Thanks for the info .. I'm actually using the tank pack fine in t3d its just the step of exporting the Max scene thats the issue. It's a shame as we could get it rocking with a working Max scene. Okay so maybe we will drop back into using the wheeled vehicle and add a turret method to that instead. Thanks for your help as always everyone!