General graphics hardware issue survey
by smally · in Torque Game Builder · 06/25/2011 (9:56 am) · 5 replies
Just curious and decided to try to make a quick survey on the forum for TGB/T2D to satisfy it. Input is appreciated. It's only a two question survey though.
1. Is anyone having any issues with OpenGL or Direct3D in Windows, or OpenGL for linux or Mac?
2. If using Windows, What implementation are you using or counting on more? OpenGL or Direct3D or both?
I'm asking because I would like to know what others are experiencing or dealing w/ and since I'm finishing up some lighting on my project, it would be welcome input.
Thanks!
1. Is anyone having any issues with OpenGL or Direct3D in Windows, or OpenGL for linux or Mac?
2. If using Windows, What implementation are you using or counting on more? OpenGL or Direct3D or both?
I'm asking because I would like to know what others are experiencing or dealing w/ and since I'm finishing up some lighting on my project, it would be welcome input.
Thanks!
About the author
Most people say that is it is the intellect which makes a great scientist. They are wrong: it is character. -- Albert Einstein
#2
Would be interested in finding out why it doesn't start on your machine though. What is your current setup? Is there a console.log output at all you could thumb through?
06/30/2011 (6:54 pm)
Well, I was wondering which one on the windows side caused the most headache for people. Seems as though, no one is interested in giving feedback. I'm seriously thinking about pulling the direct3d support out of my engine build, in an overhaul. Would be interested in finding out why it doesn't start on your machine though. What is your current setup? Is there a console.log output at all you could thumb through?
#3
Were you seeking a developer's perspective or a gamer's? These forums have NEVER been the most "thriving" on the interwebs; there are other developer/gamer forums that you would be able to poll with much better response.
So here's the thread I started about my issue: www.garagegames.com/community/forums/viewthread/126705
You'll find my specs in that thread. Looking through the console logs is a good idea though; I'll let you know what that reveals tomorrow. I've got to get some sleep to teach.
Cheers!
06/30/2011 (10:28 pm)
Hm, I've been out of the game dev scene for quite a while, and I bought TGB so I could avoid programming graphics, but it seems that if openGL is good enough for linux and macs it should be good enough for windows.Were you seeking a developer's perspective or a gamer's? These forums have NEVER been the most "thriving" on the interwebs; there are other developer/gamer forums that you would be able to poll with much better response.
So here's the thread I started about my issue: www.garagegames.com/community/forums/viewthread/126705
You'll find my specs in that thread. Looking through the console logs is a good idea though; I'll let you know what that reveals tomorrow. I've got to get some sleep to teach.
Cheers!
#4
2. We use DirectX under Windows (after heavy patching to DX 9) with OpenGL left for absolute foobar situations.
Such approach is successful enough to not have any serious problems with developing our games at major/all casual games portals.
07/01/2011 (1:16 am)
1. 3D objects are not implemented anyhow under DirectX, OpenGL may not work under some versions of Windows as MS and some hardware manufactures screw up drivers and users are usually not updating them2. We use DirectX under Windows (after heavy patching to DX 9) with OpenGL left for absolute foobar situations.
Such approach is successful enough to not have any serious problems with developing our games at major/all casual games portals.
#5
@World-Loom Thanks for the feedback. I realize the issue with MS on the broken gl implementations. It's something the gamedev's have been fighting with them for years about and I don't see that ending now. I don't think I will be getting away from DX on the windows side though, unfortunately. Only because of this issue still persisting on the windows environment. It has nothing to do with the engine at all just the end user opengl driver implementation issues on MS, until the graphics moguls fix their implementations, you don't have much choice for windows.
07/01/2011 (3:34 pm)
@Kevin, was just surveying users of the community for TGB. I have been in the development field too long, and well this iteration around decided to do my own thing, on top of working. @World-Loom Thanks for the feedback. I realize the issue with MS on the broken gl implementations. It's something the gamedev's have been fighting with them for years about and I don't see that ending now. I don't think I will be getting away from DX on the windows side though, unfortunately. Only because of this issue still persisting on the windows environment. It has nothing to do with the engine at all just the end user opengl driver implementation issues on MS, until the graphics moguls fix their implementations, you don't have much choice for windows.
Torque Owner Kevin James