Can I stop shadows on StaticShape? (T3D)
by Keith G Wood · in Technical Issues · 06/24/2011 (6:14 am) · 2 replies
I have a simple box model - invisible - to stop the player travelling where he isn't allowed.
Initially I made this a TSStatic, with decalType set to none (which I did to stop shadows appearing on the invisible shape).
Then I wanted to move the model (away from the player - so the invisble barrier moves). I could delete the model & recreate in a diffrent posoition - but if the player is pushing against the barrier at that point, he moves through it in the small gap when the model isn't there. So I changed the model to StaticShape & simply changed the position.
Everything now works fine - except I get shadows on the invisible model.
Is there a simple way to stop these shadows - I've had search of the help & forums, but I can't find how to do it.
Initially I made this a TSStatic, with decalType set to none (which I did to stop shadows appearing on the invisible shape).
Then I wanted to move the model (away from the player - so the invisble barrier moves). I could delete the model & recreate in a diffrent posoition - but if the player is pushing against the barrier at that point, he moves through it in the small gap when the model isn't there. So I changed the model to StaticShape & simply changed the position.
Everything now works fine - except I get shadows on the invisible model.
Is there a simple way to stop these shadows - I've had search of the help & forums, but I can't find how to do it.
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The perverse mind behind Bad Taste Software: http://www.badtastesoftware.co.uk
#2
06/24/2011 (11:20 am)
Alternatively, set "isRenderEnabled" to off on the model. This will force it to stay out of any of the render passes.
Associate Steve Acaster
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