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Interior rendering issue

by John Carroll · in Torque 3D Professional · 06/15/2011 (3:10 pm) · 3 replies

My mission has no terrain, it is inside a simple interior. When this is rendered, I get about half of the screen in my camera view, at the top, and below I get another camera view of the scene, this one is about where terrain would be, and when I go into the gui editor, this area becomes checkerboarded (nothing to render). This used to work for TSE. It works for outdoor scenes with a terrain, but fails on my interior only mission. Is there something that reserves space for terrain or some such?

About the author

Working on using Torque as an Image Generator for Tactical Simulations under laser and live fire conditions, for Law Enforcement/Military applications.


#1
06/15/2011 (4:09 pm)
John, how do you know that the camera is in the same position as in TGEA? Could it be positioned lower so that you see something different than expected? Granted, that may be too simple but it's a thought.
#2
06/16/2011 (10:43 am)
Well, I think I'm on to something, at first I didn't think it could be the guiSnooper code, but now I'm not so sure. It's definitely not a camera issue....but thanks for the suggestion!!!
#3
06/16/2011 (1:42 pm)
Ok, my bad, it was a subtle change in the camera elevation...great call Dennis!!! Again thanks....(And I really need to stop rendering everything to an invisible surface!!!)