It's been a while!
by Andrew Lawson · in General Discussion · 06/13/2011 (7:57 pm) · 1 replies
I started with torque in 2006 and when garagegames went tgea and beyond I got out of it. Seems like a lot has happened since I left but I'm back. I just bought T3d and I feel very behind the curve. I'm not looking to do pro gaming. I just want to have fun. I used to use quark, DeleD, torque constructor and milkshape for models. What kind of programs can you suggest for making and easily exporting some simple .DTS models?
In the meantime I guess I will spend the next few days glancing over the docs. One more thing.... there used to be a lot more than three pages of resources for the "TGE" section... Why are there so few resources now? I know it's a dinosaur compared to T3D but it's not worthless. Just wondering.
Many thanks,
Andrew
In the meantime I guess I will spend the next few days glancing over the docs. One more thing.... there used to be a lot more than three pages of resources for the "TGE" section... Why are there so few resources now? I know it's a dinosaur compared to T3D but it's not worthless. Just wondering.
Many thanks,
Andrew
About the author
Torque Owner Mike Rowley
Mike Rowley
I'd suggest using what you have. (minus quark) (they are the same programs I use) .dif is pretty much gone, but if you have .map files you want to turn into collada, DeleD has a great .map importer and collada exporter that drop right into T3D.