Game Development Community

GUI method for displaying 3d models ?

by Jeff Yaskus · in Torque 3D Beginner · 06/10/2011 (1:25 pm) · 4 replies

Is there a good element which can be used to display a model (DTS) in a window.

For example during character creation, so I can display the PC model and let the player choose which one to use. Prior to loading a level ...

I vaguely recall an old resource that did something like this for TGE ... but can't seem to find it via the search tool at the moment.

And wasn't there a resource that lets you put 3d view in the background of the main menu ?

Any suggestions on how this might be implemented ?

#1
06/10/2011 (1:43 pm)
GuiObjectView - find it under Library->3D in the GuiEditor.

You pretty much assign it a shape to display, and then adjust some viewing parameters. Has some mouse interaction such as rotate, move, etc, as well.
#2
06/10/2011 (1:48 pm)
Quote:
And wasn't there a resource that lets you put 3d view in the background of the main menu ?
I remember a Resource (or two) that let you load a mission as the background of the main menu. Search being what it is, you'll just have to look for it the hard way -- but hey, at least there's only 195 pages of Resource listings to browse through ;)
#3
06/10/2011 (2:50 pm)
Thanks Michael! That's exactly what I needed ... for future reference I did find the resource for viewing a game in background of main menu as well. But its a bit dated, written for TGE 1.3/1.4 but could possibly be re-worked for T3D1.1

www.garagegames.com/community/resources/view/4171
www.garagegames.com/community/resources/view/10668
#4
06/19/2011 (11:52 pm)
Thanks for this thread Jeff! I never knew you could place a mission in the background!