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how to move camera up-down by dragging mouse in shape editor?

by Ahsan Muzaheed · in Torque 3D Beginner · 06/10/2011 (1:25 am) · 4 replies

can anybody tell me what is the problem with my shape editor?
in many video tutorial i have seen to drag mouse to go up-down.
but i can not move camera up-down by dragging mouse?
never was able to do that.
so it was pain to go to an specific node.
i am using 2 button wheel mouse.

here is a video of my try:
http://www.youtube.com/watch?v=fy80j6oB-Gw

About the author

Torque 3D enthusiastic since 2010.Have been working in several T3D projects besides of Unreal Engine 4 and Unity 3D. NEED a hand with your project? SHoot me a mail. http://www.garagegames.com/community/forums /viewthread/138437/


#1
06/10/2011 (5:21 am)
I use a 2 button w/center scroll wheel mouse....so, I guess you'd call that a 3 button mouse.

Right Mouse click and hold = Rotate Camera

Scroll wheel = Zoom Camera in/out

Hold down scroll wheel down[if your mouse scroll wheel supports this] = Pan Camera

What ya running....? A MAC? LOL
#2
06/10/2011 (5:23 am)
As Rex said, I think what you are looking for is holding middle mouse button (scroll wheel)
#3
06/10/2011 (5:44 am)
windows 7.
thanks it works(holding middle mouse button (scroll wheel)).

i was searching this from last 6 hours.finally found that.
thanks.

is there any list of keyboard shortcuts for torque 3d.
i have searched but have not found anything.

and is there any option to change and assign shortcuts for different options.holding middle mouse button makes pressure on index finger.painful.



#4
06/10/2011 (8:38 am)
Quote:
is there any list of keyboard shortcuts for torque 3d.
i have searched but have not found anything.

and is there any option to change and assign shortcuts for different options
default.bind.cs for in-game keybinds, and the Options (Control) gui lets you change these. All binds end up autogenerated into a config.cs file, this must be deleted if changes to the default binds are made. Search for $RemapCmd, $RemapName, $RemapCount for examples of how to add user keybinds to the Options gui

For the Editor(s) you'll have to look in the various editor tool packages to find their specific keybinds when active. A quick find-in-files for the term 'bind' or 'bindCmd' should find them easily enough. Once you see the bind command I think you'll see how to modify as you wish.