Get time that a trigger will fire in a sequence
by David Massey · in Torque 3D Professional · 06/09/2011 (6:57 pm) · 1 replies
Hey there.. bit stuck on this... anyone know of a way to get the time that a trigger will go off in a sequence?
something like...
for example.. if i have a 10 frame animation with a trigger set on frame 3... if the full animation takes 20 seconds to play.. i need to get back 6.0...
Thanks folks!
something like...
for example.. if i have a 10 frame animation with a trigger set on frame 3... if the full animation takes 20 seconds to play.. i need to get back 6.0...
Thanks folks!
Torque Owner Rex
BrokeAss Games
I think this is all done very early on[during memory loading of objects] in the TSShapeConstructor datablock/singleton. You might have to go upstream and get your onAdd function spitting the information out somewhere....
Good luck on this!