Lights datablocks
by Howard Dortch · in Torque 3D Professional · 06/08/2011 (10:43 am) · 1 replies
In past versions of the engine I could declare a bunch of different lights by name with different attributes. In T3D however I dont get any choices and dont know how to add them. I select PointLight and a dialog will pop so I can enter a name. The pulldown for type is empty. How can I add light types so this pulldown can see them? I tried the datablock sgLightObjectData(CeilingFill) and datablock LightObjectData(CeilingFill) in a *.cs file but the console pops off with Unable to instantiate non-conobject class sgLightObjectData.
I have need to add 30 or so lights with different attributes and would like to think I dont have to edit each one manually.
Any help?
I have need to add 30 or so lights with different attributes and would like to think I dont have to edit each one manually.
Any help?
Torque 3D Owner Lunacy