packaging for MAC
by Isaac Barbosa · in Torque Game Builder · 06/06/2011 (4:51 pm) · 7 replies
Hello,
Portal publisher is requesting me to package the game build for MAC into a single .app application... is that possible? How? I dont have idea on how to this so help with this matter will be greatly appreciated :)
Thanks in advance
Portal publisher is requesting me to package the game build for MAC into a single .app application... is that possible? How? I dont have idea on how to this so help with this matter will be greatly appreciated :)
Thanks in advance
#2
Am i missing something? Cant found the resources folder! I will look again
06/06/2011 (5:34 pm)
Thanks sherman,Am i missing something? Cant found the resources folder! I will look again
#3
06/06/2011 (5:59 pm)
I see that folder in the iphone buildings but not for the Mac platform :(
#4
06/06/2011 (6:55 pm)
iTorque 2D is only for iOS devices. It is not intended (not licensed) for Mac distribution. Torque 2D is the platform for PC and Mac desktop distribution.
#5
06/06/2011 (7:08 pm)
I know that. I´m not talking about that ;)
#6
Awesome!
06/06/2011 (7:11 pm)
Thanks Sherman, I made right click over the executable and that did the trick :)Awesome!
#7
06/06/2011 (7:24 pm)
Oh! How could I forget - Aun Taraseina wrote an excellent article about preparing and submitting your game for the Mac App Store. Even if you're distributing elsewhere, it's well worth a read!
Torque 3D Owner Sherman Pendley
Also, although you didn't ask... Make sure to set the log level to 0 - Mac builds write console.log in the same location as main.cs. That's handy for development when main.cs is next to your .app, but it will cause problems for end users who copy your game to /Applications and aren't running it with admin rights, and main.cs is inside the .app bundle.