Initial Project Creation and run (Full Template w/Physics added)
by John "Mythic" Henry · in Torque 3D Professional · 06/03/2011 (3:08 am) · 1 replies
Final 1.1
Changed project.config to include Physics (bullet/PhysX)
Created new project Full
Loaded up basic Empty Terrain.
Fire off a load of Grenades from default weapon.
Pojectiles still occassionally fail to explode.
Takes alot more before it happens now.
Probably 1 in 30-50 before I get the occassional Non-Exploder.
Single player.
Couldn't spot a specific way to get it to duplicate.
Firing into hills/flat areas, couldn't spot the specific occurrance.
Changed project.config to include Physics (bullet/PhysX)
Created new project Full
Loaded up basic Empty Terrain.
Fire off a load of Grenades from default weapon.
Pojectiles still occassionally fail to explode.
Takes alot more before it happens now.
Probably 1 in 30-50 before I get the occassional Non-Exploder.
Single player.
Couldn't spot a specific way to get it to duplicate.
Firing into hills/flat areas, couldn't spot the specific occurrance.
About the author
Associate Scott Burns
GG Alumni