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2 suggestions

by abrown · in ThinkTanks · 09/06/2003 (12:05 pm) · 4 replies

Directional pads should change direction when you shoot them, this way u can choose where to go.

mine powerup: only one shot one kill magnetic mine. doesn't give too much advantage but once it hits a tank gives spectacular timed explosion (whoo-ooh factor), enough time for them to try and kill u before they explode or just sit there and take it like a man.

BTW: what's up with the tanks that don't die. who figgered this one out.

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  • #1
    09/06/2003 (12:07 pm)
    I don't think we should have mines i mean you could just block the scrum goal with them

    Devestator
    #2
    09/06/2003 (12:12 pm)
    Mines are antitank weapons + only activate if they attach to a tank. powerup would be more rare than health powerup. it would only give one shot. timed explosion would still allow you to score a goal before explosionl.
    #3
    09/06/2003 (8:55 pm)
    We already have "mines" check out -z-'s playland server.

    Tank Dork
    #4
    09/07/2003 (9:16 am)
    Also.. the mines will self-destruct after a period of time anyway, but yeah.. careful deployment of them is a tactic :)

    -Z-