Mesh Remodeling In-game?
by Mitchell Talmadge · in Torque 3D Professional · 05/30/2011 (9:47 pm) · 3 replies
I have no idea how to word that title better. Basically what I want to know is if it is possible to take for example a cube, and set one or more of the vertices higher/lower than the mesh was originally made to be, while in-game. What I am trying to do is create voxel terrain, but make it look (almost) normal from the top. Here's an example of what I was thinking:

Is this possible? (In multiplayer, too.)
Or would I need to make a bunch of different meshes?
Also, off topic, but how would I compile all the files in my project?
Sorry, I'm pretty new to this game making stuff :P

Is this possible? (In multiplayer, too.)
Or would I need to make a bunch of different meshes?
Also, off topic, but how would I compile all the files in my project?
Sorry, I'm pretty new to this game making stuff :P
About the author
I have been scripting mods for a game called "Blockland" and I decided to take a shot at making my own game. I am currently working on my own game titled "Celestial Online".
#2
06/05/2011 (3:49 pm)
It's possible, but not easy. You'll have to access the mesh of the object and manipulate the data there (and then transmit the changes to any clients who need that data- but that's the easier part). I'd start looking at the mesh classes (tsMesh might be a good starting point). Hope that points you in the right direction.
#3
06/05/2011 (3:50 pm)
Thanks, Ted!
Torque 3D Owner Mitchell Talmadge