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License question regarding lexer/parser?

by daffodilistic · in Torque Game Builder · 05/23/2011 (3:32 am) · 1 replies

I'm curious as to know if writing a tool in .NET to read TorqueScript files and possibly generate a log file and TorqueScript code files for TGB/iTGB is a violation of the EULA license granted to me when I bought it? Also, is it against the license to take out the lexer/parser component of the TGB engine source, make bindings for it in C# and then use those bindings in the tool itself? The tool will strictly be for internal use only at my company.

#1
05/23/2011 (7:58 am)
There should be no problem creating a lexical parser for TS.

Using the bindings internally also should not be a problem. You just need to make sure that the source is not accessible to anyone but licensees, but a binary binding should not be an issue.

EDIT: Spelling