Game Development Community

Player movement

by Marton Gyorgy · in Torque 3D Professional · 05/22/2011 (12:23 pm) · 2 replies

Hi,

I noticed that when I turn around 180 degrees my player first stops slowly than start to move in the new directions. I guess because it's movement is based on physics but it's annoying.I want my player to move immediately in the new direction and not use force calculations for this. How can I do that?

#1
05/22/2011 (12:24 pm)
might need to use blended animations
#2
05/22/2011 (1:30 pm)
You mean your player continues to move along his previous direction? If I'm understanding the question correctly, then it does have to do with the physics.

Try drastically lowering the "drag" and "maxDrag" values in your player's datablock. If your player is suppose to be more agile, then try lowering his "mass" value as well.