Mutant Storm level editor
by Paul Cunningham · in General Game Discussion · 09/05/2003 (12:47 am) · 36 replies
Hi all,
Just wondering if there is an official level editor planned. Or even somebody doing an unofficial one.
I'm 'between projects' at the moment and if there is not one in the pipeline, there is enough interest in it and I can find the time then I'll possibly create one.
Thoughts?
Cheers,
Paul Cunningham
EDIT - typo
Just wondering if there is an official level editor planned. Or even somebody doing an unofficial one.
I'm 'between projects' at the moment and if there is not one in the pipeline, there is enough interest in it and I can find the time then I'll possibly create one.
Thoughts?
Cheers,
Paul Cunningham
EDIT - typo
#22
09/15/2003 (8:31 am)
If you're going to make a crossplatform level editor, why not do it in Java? .NET isn't portable yet... If you want to do it in .net, go ahead, just don't pretend it'll be any more crossplatform in the near future than C/C++ :)
#23
Agreed.
Maybe I'm not explaining myself clearly:
All I'm trying to say is that I have already nearly completed the editor (to be released if/when the Mutant Storm update arrives to support it) using .NET and it can only be used with Windows 2000,98,ME,XP,NT. If there are many Mac/Linux people aggrieved by this, speak up now and I'll get working on a Java version for you...
09/15/2003 (10:10 am)
Ben:Agreed.
Maybe I'm not explaining myself clearly:
All I'm trying to say is that I have already nearly completed the editor (to be released if/when the Mutant Storm update arrives to support it) using .NET and it can only be used with Windows 2000,98,ME,XP,NT. If there are many Mac/Linux people aggrieved by this, speak up now and I'll get working on a Java version for you...
#24
09/15/2003 (11:41 am)
/me speaks up :D
#25
Cas :)
09/18/2003 (5:25 pm)
Hurrah for the Java version! Make sure it's Webstartable too! (And none of this old JVM crap, let's have it written for 1.4.2)Cas :)
#26
But yeah, java would work.
They are working on a .NET for Linux (MONO), and it's almost mature. But you have to avoid any low-level MFC or platform dependant calls.
09/21/2003 (7:24 pm)
Or use Python + PyGTK or WxPython...But yeah, java would work.
They are working on a .NET for Linux (MONO), and it's almost mature. But you have to avoid any low-level MFC or platform dependant calls.
#27
10/12/2003 (5:56 pm)
Whats the latest? I'd really like to make some custom levels to REALLY test your skills! :)
#28
The editor has been improved over the last week or two (among other niceties it is now possible to load existing levels). I'm waiting to hear back on any bugs/problems that need fixing..
More than that i do not know.
10/13/2003 (2:43 pm)
Aid:The editor has been improved over the last week or two (among other niceties it is now possible to load existing levels). I'm waiting to hear back on any bugs/problems that need fixing..
More than that i do not know.
#29
tell me more :)
10/14/2003 (1:48 am)
Is there a restriction of level size and shape - and placement of spawn points etc, will that be done thru a graphical interaction like worldcraft or GTK radiant. or is it all code reliant at the moment?tell me more :)
#30
10/25/2003 (11:06 am)
Whats happening with the level editor? any new news?
#31
We're just preparing The game to accept mission packs, and sorting out the belt system in the game to something more reasonable.
Making all the belts available after one run was maybe a bit much, so weve come up with a comprimise: Reaching any belt at any stage of the game will open up that belt. Nothing else has changed other than these two thingybobs.
Its all *pretty* much ready.... i think ;0)
10/27/2003 (1:13 pm)
Should be real soon now.We're just preparing The game to accept mission packs, and sorting out the belt system in the game to something more reasonable.
Making all the belts available after one run was maybe a bit much, so weve come up with a comprimise: Reaching any belt at any stage of the game will open up that belt. Nothing else has changed other than these two thingybobs.
Its all *pretty* much ready.... i think ;0)
#32
10/28/2003 (4:11 pm)
Awesome news :)
#33
10/29/2003 (3:27 am)
Hehee, fantastic!
#34
10/30/2003 (5:08 pm)
Sounds great!
#35
04/07/2004 (6:17 pm)
Mac editor!
Neal Whitehead
Well, in my very limited understanding, .net is mainly a library of windows and web classes. Microsoft are trying to push it as the next big thing in programming as it unifies the approach to local/remote/internet-distributed applications. It uses a common language runtime so you can program in any .net-supporting language. The other aim is to let it run on any OS, but in practice it's currently only the Windows OS's that can support it. It probably isn't widespread enough for companies to make software with it, which is why you don't have to install it for anything atm.