Two huds + quick tank change script updates!
by wingman · in ThinkTanks · 09/04/2003 (5:59 pm) · 22 replies
I guess ill start a new thread for version 1.1.
Here is the readme:
Here are the screenies:
scripts.tribalwar.com/evita/thinktanks/huds.png
scripts.tribalwar.com/evita/thinktanks/quickdrop.png
Download here:
scripts.tribalwar.com/evita/thinktanks/wingmanscripts.zip
You should try out quick tank/team change script if you havent already. It owns!
-wingman
Here is the readme:
scripter: wingman
version: 1.1
(VERSION 1.1)
-Added FPS HUD
-Added Time HUD
-Fixed resolution bug in tank change
-Fixed loading screen bug in tank change
-Changed keybinds for tank change script
-Increased speed of tank change from 6 seconds to 2 seconds
-Added loader.cs script to allow user to set prefs
-Converted time hud format from 100s to 60s
(VERSION 1.0)
-Initial release to public
INSTALLATION INSTRUCTIONS:
Unzip the main.cs file and the game folder directly into your Think Tanks directory.
The only thing that is changed in the main.cs file is the line at the very bottom,
which executes the loader script.
SPECIAL NOTE!!!
If you have installed my first version, which was extrastuff.cs.dso, you MUST delete
that file. It is located in your game/client/scripts folder! Again, delete the
game/client/scripts/extrastuff.cs.dso file if it exists!
KNOWN BUGS:
The time hud seems to act weird sometimes. Ill fix it when I figure it out.
USAGE INSTRUCTIONS:
There are 2 keybinds for Tank Change:
T = Cycles through tanks and teams. Select which tank you want and which team
you want before pressing the quickdrop key.
G = This is the quickdrop key will drop you and reconnect you to the same server you were
playing on, with the tank and team selections that you made above.
There are two huds:
Time Hud = This displays time remaining on map.
FPS Hud = This displays your frames-per-second. Useful for graphics tweaking.
If you wish not to display either hud, you can turn them on/off in the loader.cs
file, which is located in the game/client/scripts/wingman folder.
I have not playtested this script a whole lot. If you find any bugs, please email
me at: wingman@nctc.com. Also, these scripts have been tested on windows platform.
I have no idea if these scripts will work on the mac platform. If they do, great!
If not, im sorry I cant help you.
Have fun!Here are the screenies:
scripts.tribalwar.com/evita/thinktanks/huds.png
scripts.tribalwar.com/evita/thinktanks/quickdrop.png
Download here:
scripts.tribalwar.com/evita/thinktanks/wingmanscripts.zip
You should try out quick tank/team change script if you havent already. It owns!
-wingman
#2
Pardon my obviously extreme ignorance, but how do you get the main.cs file and game folder?
And what exactly do you do to install it? I have a mac, maybe that is the prob. Still, i am confused as to what goes where. I kind of need it spelled out.
"Now take the thingie with the red light on the bottom and the cable attached and move it around until the black pointy thing on the screen is on the little blue parallelogram that has white letters beneath that say game, and press the top of the red-light-cable-thing"
*
09/04/2003 (7:21 pm)
Ummm...Pardon my obviously extreme ignorance, but how do you get the main.cs file and game folder?
And what exactly do you do to install it? I have a mac, maybe that is the prob. Still, i am confused as to what goes where. I kind of need it spelled out.
"Now take the thingie with the red light on the bottom and the cable attached and move it around until the black pointy thing on the screen is on the little blue parallelogram that has white letters beneath that say game, and press the top of the red-light-cable-thing"
*
#3
I think everything works for mac users except the time hud. I cant be positive on that though.
09/04/2003 (7:42 pm)
Sorry, was in a hurry, and had a copy-n-paste go bad. The download link is above.I think everything works for mac users except the time hud. I cant be positive on that though.
#4
09/05/2003 (6:35 am)
Reply in here, not other thread plz.
#5
09/05/2003 (6:59 am)
@Hugobrain: Get a better browser, like Mozilla or Opera. Photoshop "should" open .PNGs, but there might be a plugin you'd need to install first. Other than that I suppose that PaintShopPro or Fireworks (definitely) should display .PNGs.
#7
09/05/2003 (10:52 am)
Can i get the ufo with it?
#8
Simply cycle to the UFO tank, then drop. You will come back as a ufo.
09/05/2003 (11:25 am)
Yes, on servers that allow UFOs (like Homelan).Simply cycle to the UFO tank, then drop. You will come back as a ufo.
#11
09/05/2003 (5:15 pm)
Debbie, are you mac or pc?
#12
Does anyone know why i can change teams but not tanks?
Devestator
09/06/2003 (5:01 am)
Mac, I Quote: Does anyone know why i can change teams but not tanks?Does anyone know why i can change teams but not tanks?
Devestator
#13
09/06/2003 (5:29 am)
P.s. Does ANYBODY know how -z- can change into a BIG ufo?
#14
"Jay & the Americans"
wow dude, you seriously dated yerself that time...
wal
09/06/2003 (5:44 am)
Az-"Jay & the Americans"
wow dude, you seriously dated yerself that time...
wal
#15
09/20/2003 (12:02 am)
It will not download
#16
09/20/2003 (5:25 am)
What is this supposed to do? It makes no sense to me whatsoever.
#18
Like the others I have installed your scripts and am able to switch teams but unable to change tanks. I also concur that your web page in inaccessible.
Is it possibel to reduce the drop time from 2 secs to half a sec?
And a final blizzard of interrogitives. What is the difference between a .cs and a .dso file? Is a .dso an interpretable .cs file (i.e. compiled - perhaps .cs -> script & .dso -> script object))? What application is used to create .dso files? Does the game engine create them from a source script? Are .dso files directly editable? Why is there air? Who's on first? I don't know. Third base!
...sluggy
09/22/2003 (12:05 pm)
@wingman,Like the others I have installed your scripts and am able to switch teams but unable to change tanks. I also concur that your web page in inaccessible.
Is it possibel to reduce the drop time from 2 secs to half a sec?
And a final blizzard of interrogitives. What is the difference between a .cs and a .dso file? Is a .dso an interpretable .cs file (i.e. compiled - perhaps .cs -> script & .dso -> script object))? What application is used to create .dso files? Does the game engine create them from a source script? Are .dso files directly editable? Why is there air? Who's on first? I don't know. Third base!
...sluggy
#19
09/23/2003 (4:11 pm)
I don't know's on third!
Hugobrain