Game Development Community

[How to?] Create a rope, is it possible?

by Andrea Farid Marsili · in iTorque 2D · 05/12/2011 (10:07 am) · 5 replies

Can I create a physic rope with iTGB?

Something like that (not so smooth but something near):


#1
05/14/2011 (5:45 am)
could integrate Box2D, however you'd have to construct the joints in script and have some understanding of how Box2D works.
#2
05/16/2011 (9:49 am)
Thank you i will give a look to Box2D.
#3
05/16/2011 (3:25 pm)
Someone correct me if I am wrong but I think Box2D is the way to go only because of its "joints". Not a Cheech and Chong reference. Joints are like elbows, knees etc. Perfect for piecing together tiny objects that in a large number would make up a rope.


#4
05/16/2011 (5:28 pm)
Rennie, you're perfectly correct in saying this.
#5
05/16/2011 (7:01 pm)
Chalk one up for the gipper.



Having said that tho @staff, how difficult would it be to install joints into the physics system currently used in iTorque? I do not how easy or difficult it would be but it certainly would be a handy feature to have.