Game Development Community

Texture scaling

by BigDaz · in Torque 3D Professional · 05/07/2011 (4:03 pm) · 3 replies

I'm just going through the process of adding a building model to a world.
I'm a bit suprised there doesn't seem to be an option to scale a diffuse map. I can scale a detail map. Why can't I scale the other textures to match it? The way I usually work is to just assign a texture in Softimage and then sort the scale it once it's in a game engine, is there any way of doing it like this in Torque or does it have to be scaled in the modeler?

My warehouse :)
The brick detail scales great, but the colour doesn't match.

i54.tinypic.com/28qt850.jpg

#1
05/07/2011 (4:16 pm)
Your supposed to sort out your UVmap in your 3D app.

Detail maps are only there to give extra details up close - eg: add a gritty surface to concrete which isn't visible from afar (like how the terrain works)
#2
05/08/2011 (5:41 pm)
Quote:I'm a bit suprised there doesn't seem to be an option to scale a diffuse map
This is because we try to avoid doing things at runtime that could be fixed in the art.
#3
05/09/2011 (3:30 am)
OK I understand. Thanks.