Surprisingly A is Pushed By B
by rennie moffat · in Torque Game Builder · 05/04/2011 (1:16 pm) · 2 replies
Hi there,
I have an object (A) that sends and receives physics. And another which does not (object (B)), but does send receives collisions. Surprisingly, object B when moving along the horizon and comes into contact with the stationary object A, A is "pushed" along by B. B has no physics applied. If what I am saying is true, shouldn't there be no (physics based) effect between them?
I have an object (A) that sends and receives physics. And another which does not (object (B)), but does send receives collisions. Surprisingly, object B when moving along the horizon and comes into contact with the stationary object A, A is "pushed" along by B. B has no physics applied. If what I am saying is true, shouldn't there be no (physics based) effect between them?
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
05/05/2011 (9:00 am)
Hmm. Well, the object with physics is set to RIGID but the other object, bumping into it, has no physics and as such no setting. Hmm. Anyhow thanks.
Simon Almqvist Pettersson
Dohi Sweden
But I'm not entirely sure.