Game Development Community

Tell me about LUA

by Ray Depew · in General Discussion · 05/04/2011 (11:07 am) · 3 replies

I've been out of the Torque community for a few years, and I'm finally getting back into it. I feel a little like Rip Van Winkle: things have changed while I've been gone.

Back then, TorqueScript was the only scripting language for the various Torque game engines, and Python was just peeking over the horizon.

In my day job, I'm using Lua for Droid app development and for some Z-wave/wireless product development. One of the original uses for Lua was for scripting in games. I'm going to be doing some game programming again, and I'd like to use Lua for the scripting. I've searched for Lua in the GG forums, and I've found it mentioned several times. Does that mean that it's officially supported?

Without intending to start a religious war, I want to ask: what are your opinions of Lua versus TorqueScript (or any other scripting language), especially as it relates to T2D and T3D?

#1
05/04/2011 (11:29 am)
LUA is not a supported scripting language. I believe there is a resource for LUA, Ruby, and Python bindings, but I do not know about how complete the integration is into the engine.
#2
05/04/2011 (12:31 pm)
This question was part of the survey. May be once the result Will be shared, you will know what the community feeling about the script langage.

By the way, lua resource is working in t3d.
#3
05/05/2011 (9:45 am)
Thx guys.