Tell me about LUA
by Ray Depew · in General Discussion · 05/04/2011 (11:07 am) · 3 replies
I've been out of the Torque community for a few years, and I'm finally getting back into it. I feel a little like Rip Van Winkle: things have changed while I've been gone.
Back then, TorqueScript was the only scripting language for the various Torque game engines, and Python was just peeking over the horizon.
In my day job, I'm using Lua for Droid app development and for some Z-wave/wireless product development. One of the original uses for Lua was for scripting in games. I'm going to be doing some game programming again, and I'd like to use Lua for the scripting. I've searched for Lua in the GG forums, and I've found it mentioned several times. Does that mean that it's officially supported?
Without intending to start a religious war, I want to ask: what are your opinions of Lua versus TorqueScript (or any other scripting language), especially as it relates to T2D and T3D?
Back then, TorqueScript was the only scripting language for the various Torque game engines, and Python was just peeking over the horizon.
In my day job, I'm using Lua for Droid app development and for some Z-wave/wireless product development. One of the original uses for Lua was for scripting in games. I'm going to be doing some game programming again, and I'd like to use Lua for the scripting. I've searched for Lua in the GG forums, and I've found it mentioned several times. Does that mean that it's officially supported?
Without intending to start a religious war, I want to ask: what are your opinions of Lua versus TorqueScript (or any other scripting language), especially as it relates to T2D and T3D?
Associate David Montgomery-Blake
David MontgomeryBlake