Question about using T2dsceneobjects in GUI Builder
by B. Spencer · in Torque Game Builder · 05/04/2011 (2:38 am) · 2 replies
Wanted to find out if its possible to use sceneobjects in GUI as I would in the levelbuilder. Want to be able to use the same script commands that work with T2dsceneobjects. I to want to be limited to the GUI control methods only. I have a few ideas on how I want to have a health bar for my game. I don't want to be restricted to just Gui controls only. Anyone have ideas about this?
B Spencer
B Spencer
#2
I wonder if its possible to have two sceneWindows at one time?
B Spencer..
05/08/2011 (1:43 am)
This health bar is going to be for a platformer game. It would be nice to use just plain old t2dsceneobject. Its just with a 2d side scroller, you have to keep the scene objects in one place while the player is moving. The gui builder seems to be pretty complex, and there's not enough solid info on how to set up huds with health and so forth.I wonder if its possible to have two sceneWindows at one time?
B Spencer..
Torque Owner Cassy Brink
Minalien.com
Alternatively, you can create a combination of Gui controls, particularly the GuiBitmapCtrl and its sister objects that can be used to render the different parts of your HUD.