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3D sound emitter not stopping sound

by Armando Jesus Juarez · in Torque Game Engine · 05/02/2011 (7:36 pm) · 0 replies

Using a sound emitter, I can get a soundtrack to loop in a designated area. thats fine. I can even get the sound to delay playing by editing the fadeInTime field, but i can't get the emitter to stop looping the track when I leave the designated area.

has anyone had this issue? or know how to fix it, which would be even better.

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