Game Development Community

T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779)

by Donald Teal · in Torque 3D Professional · 05/01/2011 (2:09 pm) · 23 replies

Win 7 64bit,
Geforce 8600 dual SLI

T3D 1.1 preview stock FPS example

Okay here is the issue, Vehicle collision has been crap for a long time, in all versions of T3D with flying vehicle collision being worse than wheeled vehicles. But with 1.1 preview vehicle collisions have gotten worse.

It has gotten to the point where any high speed collision with any object will cause the T3D program to lock up.

To replicate, in the FPS example, modify the defaultcar.cs to give the buggy more force and less mass. this will allow it to go faster. Then get a good straigh run at the dead tree in FPS example. when it collides more often than not it will lock up T3D.

It is easier to see with a flying vehicle.


Suggested fix:

Prevent it from locking up.



Page«First 1 2 Next»
#21
06/04/2011 (9:18 pm)
Scott,

does this change effect hovervehicle and flyingvehicles? as the issue while improved is still occuring for flyingvehicles.
#22
06/14/2011 (1:15 pm)
You can't really fix these problems by "tuning" - you can just push them out of sight by changing the conditions which will cause the inherent instabilities to appear. It would really be better if Torque used one of its new physics layers (Bullet or PhysX) for everything by default, instead of trying to hobble along on broken code.

I hope everyone remembers this particular thread: www.garagegames.com/community/forums/viewthread/63305/4#comments
#23
06/14/2011 (3:34 pm)
just so everyone knows, This issue is not resolved, the lockups still occur.
Page«First 1 2 Next»