Game Development Community

iPad versus iPhone assets memory management

by Isaac Barbosa · in iTorque 2D · 05/01/2011 (7:40 am) · 1 replies

Hi,

I remember that work with lots of images on the iphone was a pain since the device memory handling via Itgb. Hope to ask the right question: has this got better while running in the iPad? I mean: can you use more images due you have more power/memory?

#1
05/01/2011 (9:43 am)
Of course. I was working on a project on my iPhone 3GS (256MB) and ran into a low memory warning and lag as I performed a certain action.

Running the same program on the iPad2 (512MB) this low memory warning never occurred and the program remained speedy.

Although memory is only double on iPhone4/iPad1&2 you really are getting all 256MB of the extra memory, whereas on the 3GS for example about 80MB is used for the iOS and more for multitasking etc so realistically you only have just over 100MB but now over 350MB.