Torque -> PS2
by Nate Strandberg · in Torque Game Engine · 09/03/2003 (2:23 pm) · 4 replies
** If this has been posted then please forward me the links **
I recently bought a PS2 along with the linux devkit and I was wondering if anyone attempted / succeeded in porting the Torque engine to the Playstation 2 system?
It would require a major overhaul of the engine, thats without question, but it also would be really interesting to see :)
-Nate S.
I recently bought a PS2 along with the linux devkit and I was wondering if anyone attempted / succeeded in porting the Torque engine to the Playstation 2 system?
It would require a major overhaul of the engine, thats without question, but it also would be really interesting to see :)
-Nate S.
#2
09/03/2003 (2:37 pm)
The PS2 architecture is so fundamentally different than that of the PC it isn't worth it to even consider porting Torque. It'd be far less work to just write your own engine from scratch on the PS2.
#3
-Nate S.
09/03/2003 (2:42 pm)
Well I wasn't really considering it. I have quite a few co-current projects as it is, and adding one as complex as a ps2 port would require stopping all of the others.. But thanks for the quick replies guys!-Nate S.
#4
09/04/2003 (7:06 am)
As a note, the PS2 Linux kit doesn't give you access to all the exciting internals of the PS2. As far as I know, it just makes your PS2 into a little computer... so porting Torque should be dead simple. Porting Torque to the raw hardware would be much more exciting.
Associate James Urquhart
As far as i understand it, the only thing you need to do is create some new platform code for the platform you are porting torque to (in this case, linux on the ps2)
As for the rest (things like the polycount), there are various variables that you can tweak to lower it.
And finally, since the linux PS2 kit includes a HD (or at least it did the last time i checked), you should have plenty of space for torque to write to (e.g when writing .dso's or lighting files)
If your worried about the amount of memory in the PS2 (i'd bet linux uses quite a bit, and torque even more), just remember that plenty of PS2 games have been made. Theres even been a tribes 2 port! =)