Loading Screen before game starts (urgent)
by EfrenStudios · in Torque Game Builder · 04/29/2011 (4:53 pm) · 4 replies
Hello again community,
I wonder how I can create a loading screen that works before the game starts to loading the game assets.
I am ok with the load everything the assets at the beginning, but it takes like a 15 to 25 seconds and for some users is confusing because they think the game doesn't work, and the truth is it just need a Loading Screen.
I have read documentation and I don't find any clue how to do this, maybe with the GUI, maybe with some "onLoad" event, maybe with something more, the thing is that I really not sure how to do it.
Could anybody help me with this issue?
I am about to publish my first game and I really need to have this in ASAP, so, if anyone can help me I will really appreciated!
Thanks in Advance!
I wonder how I can create a loading screen that works before the game starts to loading the game assets.
I am ok with the load everything the assets at the beginning, but it takes like a 15 to 25 seconds and for some users is confusing because they think the game doesn't work, and the truth is it just need a Loading Screen.
I have read documentation and I don't find any clue how to do this, maybe with the GUI, maybe with some "onLoad" event, maybe with something more, the thing is that I really not sure how to do it.
Could anybody help me with this issue?
I am about to publish my first game and I really need to have this in ASAP, so, if anyone can help me I will really appreciated!
Thanks in Advance!
About the author
I worked on a outsourcing videogame company on the past but now I am want to make my own games, after years trying I hope to finally do it with Torque Blessing Help! http://efrenstudios.daportfolio.com/
#2
Canvas.setcontent... Canvas.setcursor... canvas.???
I really need help :(.
05/02/2011 (1:32 pm)
Does anybody have a documentation to see all the calls/functions to the Canvas?Canvas.setcontent... Canvas.setcursor... canvas.???
I really need help :(.
#4
http://tdn.garagegames.com/wiki/TGB/Reference:_GuiCanvas
The only solution I find is to put a "setCanvasTitle("Loading... (Wait a moment please)");" before the "exec("~/gui/profiles.cs");" instruction :(.
That was not what I want, but I don't find another solution.
Thanks Bojan!
05/02/2011 (3:43 pm)
Yes, was really helpful! Thanks! (Unbelievable, I almost finish a publish game and I never saw that site)http://tdn.garagegames.com/wiki/TGB/Reference:_GuiCanvas
The only solution I find is to put a "setCanvasTitle("Loading... (Wait a moment please)");" before the "exec("~/gui/profiles.cs");" instruction :(.
That was not what I want, but I don't find another solution.
Thanks Bojan!
Torque Owner EfrenStudios
I figured 2 posible solutions to my problem:
1.- Speed up the GuiDefaultProfile.gui load (somehow)
2.- Make a loading screen with a GUI (I already tried this but the main problem is the consuming time of GuiDefaultProfile.gui).
Could somebody give me a clue of what to do?