Game Development Community

Why do we need a Mac?

by Joe Rossi · in iTorque 2D · 04/25/2011 (10:47 pm) · 2 replies

Hi, I've been a longtime "hobbyist" user of TGB and recently purchased iTGB at the great price of $99. Feeling kind of lost! I read in the docs that I need a Mac in order to deploy the game? How far can one get without owning a Mac and with zero Mac experience? I'm a fast learner and already comfortable with TGB/TorqueScript/C++. I'm just trying to get an idea of what I need in order to move from TGB dev to iPod/iPhone dev using iTGB. Most specifically packaging and deploying a final iTGB product.

#1
04/26/2011 (6:51 am)
You have to have a mac because in order to run and compile your final product, or even test it on a device it must be done through xcode, which only runs on macs. Without a mac you can test the game through the simulator in itgb, but you wont be able to test it on a device or compile it you need a mac.

Also in order to deploy to a device(even if its just testing) you have to have an account as an ios developer($99 to apple/year). That is needed because through that account you will set up provisioning profiles and what not for your apps, without those the apps will not run on devices.

Also if you are comfortable with c++ and torque script already you should be able to get up to speed very quickly.
#2
04/26/2011 (7:41 am)
I'd love to not have to use a Mac but alas, that be the way it is.