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The OverKill Engine

by Brad Metcalf · in General Discussion · 09/02/2003 (9:07 pm) · 15 replies

If you dont know OverKill is a online first person shooter engine I am working on. Using this users can make custom shooters without all the hard work. I just updated the screen shots. This is based off the Half-Life / Counter-Strike engine.

The web site for it is http://koyrith.seanchen.net/overkill/index.html

For 3 hours today I tried to figure out a way to take screen shots. I tried printscreen, screenshot tools, a custom script in the code to take its own shots but it would not work. I put a remote screen capture tool also know as a trojan virus to get these pictures. On top of that the screen shots turned out like crap because it wasnt a very good window spy. So now the screens are discolored and blurry. None the less I used them and uploaded them on the site.

If you think the maps look bad, go see my map loading tests on the OverKill site. Those are unblurred so you can see how it really looks.

Dont complain if the resources suck. Those arent my problem. All I am doing is the programming.

koyrith.seanchen.net/overkill/screenshots/client01.gif
koyrith.seanchen.net/overkill/screenshots/client02.gif
koyrith.seanchen.net/overkill/screenshots/client03.gif
koyrith.seanchen.net/overkill/screenshots/client04.gif
koyrith.seanchen.net/overkill/screenshots/client05.gif

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#1
09/02/2003 (9:29 pm)
This actually looked like Counter-Strike. ;)
#2
09/02/2003 (9:32 pm)
Thanks. Only things different is my crappy HUD feature programmers art and the weapons are from Half Life. But I got requested by a lot of people on the net to do it based off of Counter Strike so I am doing that the best I can.
#3
09/04/2003 (4:57 am)
Any comments or questions anyone?
#4
09/05/2003 (10:55 am)
Dude.... you are using truevision 3D??? which version??? can you comment on its performance..???
#5
09/05/2003 (1:14 pm)
The latest, version 6. Its great. :)
#6
09/05/2003 (7:09 pm)
Long live Programmer Art! (Looks good)
#7
09/06/2003 (8:00 pm)
Which language are you using for coding C++/C# or VB...???
#8
09/06/2003 (11:06 pm)
Laugh at me all you want but this is VB6. I may convert it to VB.NET.
#9
09/07/2003 (5:58 am)
No man no question of laughing...the language is just a tool.... its not the size but how you use it mate... :)
#10
09/16/2003 (5:42 am)
Back in time 1998.
#11
09/16/2003 (4:52 pm)
I aggree with Saurav. I get a lot of crap for still using VB. But its easy, lets you design dynamicly, and makes it fast to finish projects.

People that talk it down must of never tried it to the fullest (and byond) or maybe never even used it and they say what others say. Also those people could just be siding another language. Doesnt matter to me, I will still use VB6. (But I tend to work with C++ a little more.)

If you cant do it with VB try a wrapper, class, plugin, or combine with another language for god sake.
#12
09/17/2003 (2:16 am)
Btw. are you using mip maps in your engine?
Judging from your screenshots you're not..
Should improve the visual quality of the engine and increase your framerate while you're at it..
#13
09/17/2003 (3:02 pm)
BSP maps. And it looks good. Like I said it looks bad from the screen shot app and also take note screen shot tools often tend to lower FPS. Plus the ammount its running now in the shots is above normal for an online shooter.

Sorry to come off a bit rude but all this has been explained in the post and site.
#14
09/17/2003 (3:19 pm)
What was the name of the screencapture program that had the virus? I think your screenshots are great! Just some updates and it'll look even better.
#15
09/17/2003 (6:02 pm)
Sub7 is what I used to take the shots. Thanks for your comment. Yeah, ill get back to work on it in a week. A graphics update is not on my mind right now. Its mainly finishing the engine. After that I will work on the graphics code some more.

I said before the FPS are at a great rate for this type of thing but I did write some concepts on improving it much more by possibly a big jump of 10 - 20 more FPS. For example the CS maps use a sky dome for mountains. My mountain system is made up of 3d coding with a texture. The reason for this was maybe adding props out side the BSP and to make it look more real. But anyway, I made it optional so it will give you a real good jump in FPS now.