Game Development Community

Client Connecting to Dedicated server issue..

by Matt-C · in Torque 3D Professional · 04/16/2011 (2:53 pm) · 3 replies

I am unable to get my client to fully connect to my dedicated server. (Trying out 1.1pre)

The dedicated server is a full stock build. Running the Empty Terrain Mission...

The client is a full stock build.

The client connect sequence executes and runs through the following on the dedicated server;

MissionStartPhase1Ack
MissionStartPhase2Ack
MissionStartPhase3Ack

The client recieves the final 3rd Ack and everythign looks fine, but it just hangs here with no errors on either side. As far as I can tell from this point the server essentially thinks the client is fully joined up, however

The client stays at the join server gui where I selected the dedicated server after a query lan.

Any suggestions would be great. I have added a few echos to debug in various spots but from what I can see everything is at least executed in the right order.

#1
04/18/2011 (7:45 am)
Any suggestions things to check?

Also is there a reference somewhere or a forum thread that goes through and explains the step by step client connection sequence that was provided in the stock Full build.

I am thinking/know I am missing something but not sure where to look next as I have gone through the full connect sequence to my knowledge tracing all functions etc..

Thanks in advance!
#2
04/18/2011 (12:12 pm)
Ken Finney's book has a good deal of information the connection sequence, though you might be able to find some up on TDN or in the older TGE/A docs, possibly.
#3
04/30/2011 (2:54 pm)
Picked up some books did some reading and fixed the issue.

Honestly should have picked up some of these books before would have saved a lot of time with this and other issues.