Game Development Community

Mail the Developers instead.

by Andreas Bergstr · in Game Design and Creative Issues · 08/17/2001 (12:42 pm) · 3 replies

Instead of spreading your ideas here, why don't mail the big developers like the EA companies and Sierra, UbiSoft and mutch more. But don't tell your whole idea in your first mail 'cause they might steal it then.

/-Andreas

#1
08/17/2001 (1:04 pm)
I doubt they'd bother reading the email. Why? Because ideas are dime a dozen, and they have plenty of their own to work on.

One reason people suggest ideas here is to get feedback. Another is to find other people who might be interested in working on a project with you.
#2
08/17/2001 (1:53 pm)
The Publishers and larger developers cannot accept your ideas for games due to legal reasons. This is basically to save their bacon from someone coming and saying "Hey I sent you this idea two years ago, why is there a game thats very close to my idea on the market? I am going to use your ass for stealing my idea!"

The only way that they would even consider taking the time to look at your stuff would be if you signed an "Product Submission Agreement" that basically says "you agree not to sue them if someone similar comes from them, and they promise that they will review your idea and not steal it".

L
#3
08/17/2001 (2:09 pm)
This section isn't called "Game Ideas" for nothing. Some of the ideas are actually pretty good. The "Unlimited Stunts" idea is a very interesting one. But truthfully companies don't care about what we think is cool because thats the opinion of only one video game player. The companies prefer to get a lot of gamers together and pool their ideas. They think that they will make a great game by making what a group of gamers like over what a single gamer likes. Tony Hawk's Pro Skater 1 and 2, and the upcoming 3 are the best example of pooling a large group of gamers. The Pro Skater games were lucky and hit the nail on the head. Unfortunately there are games out there that were big flops as soon as they hit the shelves. Being an independent game creator (amatuer or other wise) is good cause you can make whatever the gamers (as a single or as a group) want and then you can create and publish it (online or however you are going to publish it). Thank god I'm an independent developer and publisher:).

--Clayton Weaver