Game Development Community

Lightwave Plugin

by Jeremy Easoz · in Artist Corner · 09/02/2003 (5:29 am) · 3 replies

I have a copy of Lightwave Discovery Edition and it seems the only limitations are "400 points" and a small water mark, but the good news is you can load plugins. Besides the 2 limitations above its exactly the same as Lightwave 7.5.

Is the 400 point limitation big enough to effect modeling?
Whats the average number of points in say, 1000 poly model?

Anyone interested?

I programmed a test plugin just to make sure it would work.
I used the 7.5 sdk, programmed a plugin template and loaded it into discovery edition and it worked fine.

#1
09/02/2003 (8:12 am)
www.gnometech.com has a pretty advanced Lightwave plug-in for Torque.

-EricF
#2
09/02/2003 (8:45 am)
@Jeremy:

Assuming all the polygons in a 1000 poly model are triangles, there would be a maximum :

3*1000 = 3000 points

Of course, there would be less than 3000 points, since each point may be shared by lots of polygons.

So the amount of points could be anywhere from 1000 - 3000 (varying) in a 1000 poly model.

I might be totally wrong though =)
#3
09/03/2003 (4:58 am)
"3*1000 = 3000 points"

Yeah maybe, but dont most models consist of triangles that touch.
I mean just one triangle is three points, but if you put two triangles end on end then you could get two triangles out of four points.

You could always do the model in pieces? but thats a pain.

Oh well it was just a thought.
Milkshape is more then enough for me since I cant model worth a damn
anyway. ;)