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T3D 1.1 Preview - Shape editor doesn't read shape structure - LOGGED (1677)

by Giorgio Zanetti ( JoZ ) · in Torque 3D Professional · 04/13/2011 (6:33 am) · 4 replies

Build:
T3D 1.1 Preview

Platform:
Win7 64 bit

Target:
Shape Editor

Issue:
Often shape editor doesn't show nor the node nor the details list of a selected shape.
If you open the console you can see you got a bunch of errors:

TSShapeConstructor::getDetailLevelCount - shape not loaded
TSShapeConstructor::getImposterDetailLevel - shape not loaded
TSShapeConstructor::getDetailLevelIndex - shape not loaded
TSShapeConstructor::getDetailLevelIndex - shape not loaded
TSShapeConstructor::getNodeCount - shape not loaded
TSShapeConstructor::getObjectCount - shape not loaded
TSShapeConstructor::getNodeCount - shape not loaded
TSShapeConstructor::getSequenceCount - shape not loaded
TSShapeConstructor::getObjectCount - shape not loaded
TSShapeConstructor::getNodeCount - shape not loaded
TSShapeConstructor::getTargetCount - shape not loaded

You will get errors also if you try to operate on the shape structure (i.e. adding a node, calculating convex hulls, setting imposter generation ON ... )

The shape is correctly rendered but shape editor seems to have problem loading its structure.

It happens quiet often with shape saved into shape editor after operation but sometimes also with other shapes.

Often after exiting T3D and reopening it can load correctly the shape, sometimes you have to try many times and maybe delete eventual TSShapeConstructor (*shapename*.cs) script.

#1
04/14/2011 (9:49 am)
Logged as THREED-1677, but could be a duplicate of THREED-1312, which is fixed. It may not have made it into the build for the preview, though.
#3
04/14/2011 (10:16 am)
Maybe I'm wrong but it seems to me that happened also to a pair of shape I didn't do any node editing into shape editor, just reloaded from .dae since the force load from .dae was yet flagged...

#4
04/14/2011 (10:20 am)
I believe that's the one, Steve!