T3D 1.1 Preview - Trasformation to decals doesn't undo properly and lost alpha opacity - LOGGED (THREED-1668)
by Giorgio Zanetti ( JoZ ) · in Torque 3D Professional · 04/12/2011 (8:14 am) · 1 replies
Build:
T3D 1.1 Preview (not sure about previous Betas)
Platform:
Any
Target:
decal editor.
Issue:
When rotating a decal and then reverting with CTRL+Z (or undo from the "edit" menu)
- The decal doesn't revert to the previous orientation [EDIT:] but to an arbitrary orientation becoming messy [/EDIT]
- Sometimes also all the 3 axis representations get skewed or ends laying on the same plane
- Sometimes the decal is also nomore taking in account the alpha opacity it previously had
Click to enlarge :
Click to enlarge :
Repeat:
Open Deathball Desert level. Select a decal and rotate it. Then try undo the operation.
T3D 1.1 Preview (not sure about previous Betas)
Platform:
Any
Target:
decal editor.
Issue:
When rotating a decal and then reverting with CTRL+Z (or undo from the "edit" menu)
- The decal doesn't revert to the previous orientation [EDIT:] but to an arbitrary orientation becoming messy [/EDIT]
- Sometimes also all the 3 axis representations get skewed or ends laying on the same plane
- Sometimes the decal is also nomore taking in account the alpha opacity it previously had
Click to enlarge :
Click to enlarge :
Repeat:
Open Deathball Desert level. Select a decal and rotate it. Then try undo the operation.
Associate David Montgomery-Blake
David MontgomeryBlake