Game Development Community

iT2D 1.4.1 - RealMilliseconds/getRealTime - RESOLVED

by Alistair Lowe3 · in iTorque 2D · 04/11/2011 (6:07 pm) · 3 replies

Build: 1.4.1 Release

Platform: iOS Device

Target: Engine

Issues: Appears to be an offset/incorrect signage reference blog post by Chris: http://blog.kihongames.com/2011/04/11/labs-itorque2d-vs-cocos2d-performance-part-2/

#1
04/12/2011 (10:17 am)
Hehe, thanks for posting this Alistair. My bug reporting instincts aren't what they used to be!
#2
04/14/2011 (11:15 am)
Logged as ITGB-159.
#3
09/12/2011 (4:04 pm)
Fixed in 1.5.