T3D History
by Alkor · in Torque 3D Beginner · 04/10/2011 (4:22 pm) · 4 replies
How old is T3D?
I mean, it must be from 2009 but I have not seen any documentation or resources or tutorials like there is for TGEA.
Why is that? I mean 2009-2011 is a big period of time ...
I mean, it must be from 2009 but I have not seen any documentation or resources or tutorials like there is for TGEA.
Why is that? I mean 2009-2011 is a big period of time ...
#2
I was searching for something that would get me into scripting and getting some jargon and/or rules like when to use server scripts or client scripts and their difference (in a single player an/or multiplayer game) and so forth.
That book, 3D Programming All in One seemed like a sweet deal. To bad it's dated.
04/10/2011 (10:38 pm)
Yes I know those, I looked them over, especially the FPS Tutorial on TDN.I was searching for something that would get me into scripting and getting some jargon and/or rules like when to use server scripts or client scripts and their difference (in a single player an/or multiplayer game) and so forth.
That book, 3D Programming All in One seemed like a sweet deal. To bad it's dated.
#3
04/10/2011 (10:51 pm)
A good bit of the documentation, Resources, and tutorials throughout the history of Torque are still relevant today.
#4
Something aimed at coders, very simple.
Like how to control a day night cycle through scripting or trigger events and so forth.
04/11/2011 (6:39 am)
Thanks ... but a primer kickstart would not hurt at all.Something aimed at coders, very simple.
Like how to control a day night cycle through scripting or trigger events and so forth.
Employee Michael Perry
ZombieShortbus