Game Development Community

Lighting in TGB?

by Ahmed Kandeel · in Torque Game Builder · 04/09/2011 (11:33 am) · 24 replies

Hey guys, I was just wondering if this was possible in TGB as opposed to TX?
http://www.garagegames.com/community/forums/viewthread/121197

I did do a search by the way... honest!
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#21
06/04/2011 (12:49 pm)
This looks nice! We are also looking for some good lightning simulation in tgb. Some demos viewed at youtube shows that it is possible (with source code I know everything is possible). Right now I'm trying to just use transparent images as spotlight which works for me. Problem here is the shadow I would normaly do. Working on it. Will also post my results here soon.
#22
06/04/2011 (1:58 pm)
I was thinking, I'm just going to start a blog for this too. This is possible to do in script, but if you really want a finished look for the whole lighting process, C++ code for the end product is really needed. So, should I start a blog here for this or should we keep the thread going? One thing is, about shadowing (which I'm saving for last); I'm not going to produce the same shadows all of those 2d videos on youtube are presenting. To me, those shadows are horrible. Yeah they are fast, but most are 1. prerendered textures, 2. don't fit the object casting the shadow 50% of the time. I've got another technique that can be used to produce fast shadows, that actually fit the object. Again, that will be last.
#23
06/22/2011 (3:50 am)
I didn't have a lot of time lately to reply on the forums. The demo image you showed looks really cool!! I would be very interested in a blog about this topic. It would be really cool to have some actual lighting in the engine!
#24
11/16/2011 (4:02 am)
Any news on the t2d lighting, I was thing about giving it a go my self but if there is already a resource in the works I would be happy to help where I can
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