console
by George Balla · in iTorque 2D · 04/07/2011 (9:20 am) · 5 replies
I was just reading the documentation for iTorque 2D 1.4.1. Here is the snippet that is giving me problems.
Example
Start by running a Torque 3D project. Once the game is up, open the console by pressing the ~ key. In the console, type the following:
Example 1
echo("Hello World");
OUTPUT: Hello World
When I press ~ nothing happens.
Thanks
Example
Start by running a Torque 3D project. Once the game is up, open the console by pressing the ~ key. In the console, type the following:
Example 1
echo("Hello World");
OUTPUT: Hello World
When I press ~ nothing happens.
Thanks
About the author
#2
04/08/2011 (8:31 pm)
Alternatively hookup with Torsions telnet debugger or another telnet client to get them straight from there to your system. (assuming that wasn't cut in 1.4.1, not tested yet, but worked fine before)
#3
Just tested telnet and it works. Thanks for the info. Will make debugging a lot easier.
04/09/2011 (12:21 am)
Thanks Marc,Just tested telnet and it works. Thanks for the info. Will make debugging a lot easier.
#4
04/24/2011 (4:59 pm)
How do you script on the fly if you only have a mac with no torsion? Thats for iTorque2d 1.4.1 that is.
#5
just be aware that apple can and will reject your application if you add additional script code after its approval. you aren't allowed to modify code without an application update, not even script code, just so you can preplan for this already
04/24/2011 (5:52 pm)
telnet as torsion does it too if you talk about executing script code at runtime.just be aware that apple can and will reject your application if you add additional script code after its approval. you aren't allowed to modify code without an application update, not even script code, just so you can preplan for this already
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