Game Development Community

Glitchy static obj positioning

by Jordan Fye · in Technical Issues · 04/06/2011 (4:31 pm) · 2 replies

Hey guys. Im exporting collada from 3dsm 09. Get my models into t3d1.1b3 fine. however, when i go to place them, (buildings) it is very glitchy moving them around the scene. my building will be 10 feet off the ground, ill slowly move it down and it wont move, then it will jump to about halfway underground. Is this my models, or am i doing something wrong???
you know actually i have never had this problem untill i implemented ground cover. even though i have my ground cover hidden it still does this glitch and i cant get anything set on the terrain in the position i want. Scaling and rotating work smooth and fine, its just moving it. It wont move, then itll jump about 10 feet.

-edit* I'm running a quad core, 8 gigs ram, and 1g dedicated video so i know its not my setup. I think its something very simple im missing because i can load a static cube from torque and move it fine. its just my dae files that glitch like that.

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Today ill work on the art portion of my game... Well what about this script... Oh this youtube video is hilarious... todays progress 0%


#1
04/06/2011 (5:33 pm)
Sounds like grid snapping is on. I've had similar experiences with beta 3, where the object would jump around, and even though the grid snap button was not shown as being on, it was still snapping. Pressing the button on and then off fixed the issue.
#2
04/06/2011 (5:57 pm)
hmm nice thanks. yea i dont have it on but ill try that and let you know. I appreciate the quick response

-*edit* SOLVED, grid snapping. thank you very much haha