How to call a trigger onenter event from script
by Peterjohn Griffiths · in Torque Game Builder · 04/06/2011 (7:30 am) · 5 replies
I have a trigger onenter event that is triggered atleast once normaly by another object.
At some points in the scripts, I want to call the same triggers onenter event again with all the same variable refferences while the item that triggered the event is still within the trigger bounds of the trigger.
Is there a way of calling an event?, is it like calling a function?.
Will this run the onenter event in the same way as when triggered normaly by the object, so if there was code in the engine, this would also be run aswell as the script side.
Many thanks.
At some points in the scripts, I want to call the same triggers onenter event again with all the same variable refferences while the item that triggered the event is still within the trigger bounds of the trigger.
Is there a way of calling an event?, is it like calling a function?.
Will this run the onenter event in the same way as when triggered normaly by the object, so if there was code in the engine, this would also be run aswell as the script side.
Many thanks.
#2
I can't find an example in the documents to this.
I'm new to TGB.
Where would I find how to do this in TGB script.
Many thanks.
04/06/2011 (5:57 pm)
Thats sound great.I can't find an example in the documents to this.
I'm new to TGB.
Where would I find how to do this in TGB script.
Many thanks.
#3
function Triggername::onStay(%this, %theirObject)
Only problem, its only called every second or so.
Sort of works ok though. :D
Many thanks for your help, got me to a solution that will work.
:D
04/06/2011 (6:37 pm)
I think I have figured it out.function Triggername::onStay(%this, %theirObject)
Only problem, its only called every second or so.
Sort of works ok though. :D
Many thanks for your help, got me to a solution that will work.
:D
#4
04/07/2011 (6:08 am)
Just wondering if there is any way to speed up this triggername::onStay event so that instead of it running every second, it runs 3 or 4 times a second?.
#5
I can see the scheduled event being called and its running as expected, but the delay I see with the onstay event is the same.
I think this is due to something else in the code of the engine so there isn't a way around the problem.
Many thanks again Ted for your help on this.
04/07/2011 (6:09 pm)
Managed to do this with the schedule command, but still get the same delay despite calling the schedule 3 or 4 times a second.I can see the scheduled event being called and its running as expected, but the delay I see with the onstay event is the same.
I think this is due to something else in the code of the engine so there isn't a way around the problem.
Many thanks again Ted for your help on this.
Torque 3D Owner Ted Southard